Barrett Beach/Talisman (picture from the National Park Service)
I’m nine years old. John and I are on Boogie Boards. He’s going into the surf and gliding back in while I play in the tide because I am a horrible swimmer. We hear a whistle. It’s his dad, sitting in the lifeguard chair, waving for us to come back because we’ve drifted too far down the shore. We pick up our boards, drop them by the lifeguard stand, then grab shovels and start “digging for water.”
I’m ten. My friend Evan has joined us for the day and we’re on the playground. We’re sprinting around a wooden merry-go-round, trying to get it moving as fast as possible so we can hop on and then jump right off. He’s much better than I am at catching air, but it doesn’t matter because those few seconds before I land several feet away are the closest I ever get to flying.
I’m eleven. My sister and I are always trying to get a good volley going with our Pro Kadima paddleball set. After one too many frustrated sighs and digging through the sand for the navy blue ball, she goes back to the blanket and I decide to see how many times I can bounce the ball off the paddle. After I get past 100, I join my dad and my sister in creating a sandcastle that he expertly helps us sculpt using the edge of a credit card.
In all honesty, these may have been from the same summer. They may have all happened repeatedly over three or four summers. The years at Barrett Beach on Fire Island are all one continuous memory that begins when I’m probably about five or six and ends in the middle of junior high school. Between Memorial Day and Labor Day, if we were free on a weekend (or sometimes a weekday when school was out), we’d head over to the marina and catch the ferry to Barrett, one of four communities that had ferry service running out of Sayville (the others being Sailor’s Haven/Sunken Forest, Cherry Grove, and The Fire Island Pines). At the end of the day, we’d get on the boat and come home, the smell of the beach staying with us as we hosed down our beach toys and ourselves in the backyard.
The running joke for so many people my age is taht we can’t remember why we entered a room ten seconds ago, but have vivid memories of the most random, trivial things from a very long time ago. I’ve obviously been using this superpower for good here on this very website, and it explains why every time I tell myself that I’m doing the best that I can, the theme to Just the Ten of Us gest stuck in my head.
If you’re not familiar with Just the Ten of Us, it was a spin-off of the ABC sitcom Growing Pains that ran from the spring of 1988 to the spring of 1990 (two full seasons and a four-episode “trial run” in ’88). The spin-off character was Coach Graham Lubbock, who’d had a recurring role as Mike and Carol Seaver’s teacher. There was a two-part episode of Growing Pains called “How the West Was Won” that served as a sort of back-door pilot in which Mike (Kirk Cameron) finds out that Lubbock’s been fired and organizes a protest to get the school to renew his contract. We also find out that Lubbock has seven kids–all girls except for one boy–two of whom are played by Jamie Luner and Brooke Theiss and whom Mike hits on once he sees them because that’s what Mike does.
The protest doesn’t work and Lubbock packs up the family for Eureka, California to teach at an all-boys prep school. And the house the school is providing is run down. The school eventually makes an exception for the Lubbock daughters, which will allow for so many “horny teenager” plots, as does the “New York fish out of water” premise.
Bill Kirchenbauer plays Coach Lubbock and Deborah Harmon is his wife Elizabeth. Both have had long careers as character actors. Harmon, especially, has turned up in a number of shows and movies I’ve seen: she’s the news anchor at the beginning of Back to the Future, Kurt Russell’s co-star in Used Cars, and has a number of sitcom appearances on shows such as The Facts of Life, Night Court, Married … With Children, and Malcolm in the Middle. Some of their teenage daughters are recognizable from television and movies of the 1980s and 1990s. I’d say that the most recognizable are Heather Langenkamp and Jamie Luner. Langenkamp, at this point, had already played Nancy in A Nightmare on Elm Street and A Nightmare on Elm Street 3: The Dream Warriors. Luner got her start here, but would go on to a number of daytime and nighttime soaps, such as All My Children, Melrose Place, and the short-lived WB show Savannah.
Funny enough, there are two more Freddy Kreuger connections and a Marvel Cinematic Universe connection among the Lubbock kids. JoAnn Willette had her Nightmare turn in A Nightmare on Elm Street 2: Freddy’s Revenge a couple of years before the show premiered. Brook Theiss would be in A Nightmare on Elm Street 4: The Dream Master as well as the NBC teen movie Class Cruise. And the Marvel connection? The one Lubbock boy, JR, was played by Matt Shakman, director of WandaVision and Fantastic Four: First Steps.
The entire series is on YouTube, so I decided to pick a random one to watch. I went with episode 4 of season 1, “Close Encounters”.
It’s the most rewritten and confusing backstory in the history of comics. No, not Hawkman. Not The Scarlet Witch and Quicksilver. Not even Jean Grey. It’s Donna Troy.
For this episode, I return to the topic of the Wonder Girl herself by taking a quick look at how her origin has been told and retold, and then do a deep dive into the 2025 Titans annual by Phil Jimenez, which reveals the identity of her father and lays to rest the question of who she really is.
In the 1990s and 2000s, VH-1 declared itself “Music First” and began airing original programming. It began with music-related shows and eventually went fully into reality television. But during that time, it was appointment television. For this episode, Amanda joins me to talk about those glory days of VH-1. From Pop Up Video to Behind the Music to Hindsight, we go through the shows we watched, what we remember, and why we miss true music television.
From the DC Vault, it’s the “What If” story that Batman fans had wondered about for years (even though What If is a Marvel book): What if Jason Todd had lived? Join me as I take a look at the alternate version of Batman #428 by Jim Starlin, Jim Aparo, and Mike DeCarlo, and then dive into the miniseries A Death in the Family: Robin Lives! by J.M. DeMatteis and Rick Leonardi.
In 1987, White Water Summer, starring Kevin Bacon and Sean Astin, was released. The movie did poorly in theaters but gained a following on cable and video, becoming a coming-of-age cult classic. This episode, I’m joined by Mark Ray, one of the film’s stuntmen. He talks to me about the movie and his experience filming it.
“You May Be Right,” “Allentown,” “Tell Her About It” … all of these are found on the seminal compilation album Billy Joel Greatest Hits Vol 1 and 2, which came out 40 years ago. Join me as I take a look at the Piano Man’s music throughout the decade of the Eighties.
For my 18th birthday, I got a $25 gift certificate to Tape World.
It was 1995 and I hadn’t bought a cassette in at least a few years. But in The Smith Haven Mall, there was still a store called Tape World. I’d never set foot inside of it and I don’t think anyone I knew had either. Sam Goody was right around the corner, sitting in prime position across from Aeropostale and The Gap, beckoning music lovers with its neon entrance and posters advertising the latest albums. Tape World was a blocky ‘80s-lettering sign above a thin store that was tucked between 5-7-9 and The Bombay Company. I actually had to check the mall directory to find it.
The Eighties didn’t so much end in 1990; rather, they slowly faded into obscurity, and that has me thinking about where they eventually went. Tape World, for instance, has its place in our cultural examination of the decade, as one of Michael Galinsky’s photos for The Decline of Mall Civilization shows a blonde girl with quintessential mall hair walking by the store and its wood paneling facade. A look through my memories of the malls near me (and yes, malls, plural–it was Long island) shows a number of places where time seemed to stand still well after the decade had changed over while simultaneously trying to keep up with the times. Gardiner Manor Mall had an ancient Sears, an Orange Julius, and a bridge to Stern’s. The South Shore Mall had Captree Corners, a late-1970s mini mart of small shops and a fountain I loved to throw pennies into when I was six. The Sun Vet Mall was where 1981 went to die.
Smith Haven, started out as a mid-century mall of the late 1960s with fountains, Alexander Calder sculptures, and the low-lit atmosphere that I associate with the era. It was a twenty-minute drive from Sayville and when I was little, I loved going to “the mall with the fountains.” However, it underwent a massive renovation in 1987 and emerged with a brighter neon-tinged and mauve-tiled palette that has come to typify the Eighties.
The renovation was hyped even as it was going on. When the mall was getting its makeover, there were radio commercials that sang “We’re building the place of your dreams … Smith Haven Mall!” Later, the commercials changed to “Your wildest dreams will come true … Smith Haven Mall!” I don’t know what “wildest dreams” can come true at Jean Country or Casual Corner, but I will take their word for it. The mall was also the home to a local news special on WLIG 55, “At the Mall With Drew Scott.” It remains one of the more amazing artifacts of 1980s Long Island as did the mall itself until it underwent another renovation in the mid-2000s.
That’s probably why it’s always stayed alive while so many shopping malls have died. A hot place in the Eighties, Smith Haven was also a destination for Nineties mall-ness because it had a Gap, Aeropostale, Structure, Express, Limited, Eddie Bauer, Bath and Body Works, Victoria’s Secret, Disney Store, and Warner Brothers Studio Store. But it was still Eighties building that held onto that part of its identity with stores like Tape World; Sssassy, which was a real-life version of Over Our Heads, the store from the last few seasons of The Facts of Life; and the cutlery store Hoffritz. Because honestly, nothing is more Eighties than a store devoted entirely to cutlery.
Sssassy in Smith Haven Mall, probably in the late 1980s or early 1990s. Photo was taken from siteride on Flickr.
The faded Eighties aesthetic in the era of grunge was simultaneously out of place and in line with those who have come to be known as “Xennials”. Stuck between our cool older Generation X and annoying little Millennial siblings, the Xennial microgeneration is the middle child–ignored because mom and dad had already done everything for those older siblings and the younger ones were showing much more promise. We were raised by people going through the motions, wearing hand-me-downs and finding ourselves too old for anything new. I don’t think it was spurred on by anything other than bad timing. We had our peak teenage mall years during the first Bush recession where the economy and the housing market both bottomed out, especially on Long Island, so that meant that development and progress were put on pause and we did our best to use our fading institutions of commerce.
Ironically–appropriate for the Nineties, I know–this made parts of Long Island feel like a museum exhibit. In recent years, there has been a ton of McMansioning and townhome development. But in the late 1990s, there was still a lot left over from decades past. My grandmother’s neighborhood in New Hyde Park had houses that had remained unchanged since the 1950s. Downtown spaces in Patchogue, Amityville, and Huntington still resembled their 1950s and 1960s selves. Sayville Pizza looked like it hadn’t been updated since 1975. Even as a kid, I wondered what ghosts were sending echoes through their halls and walls, and whatever patina or grime covered the Island led me to associate authentic with “worn.”
Of course, such things do not always last, especially when the economy improves and developers can give yet another facelift to a mall or neighborhood. The candy-colored late 90s and the housing boom of the 2000s meant knocking down the useless buildings to put up Target (as they did with the Gardiner Manor Mall) or turning a shopping center property into a housing development. In some cases, the limited space provided by an area in Queens or Nassau County meant a creative way to drop a Barnes & Noble into a strip mall. In other, like in Suffolk County, you could bulldoze acres of woods to create an outlet mall. I’m sure nobody really noticed when Rickel and Pergament gave way to Lowes and Home Depot unless someone prompted them. It’s such a suburban aesthetic to embrace whatever is new. “They’re putting in a Whole Foods.”
Yeah, they give us a lot.
Image taken from one of those baitclick T-shirt ads that uses really bad photoshopping. You know the ones.
They’ve even given us the past, preserving the Eighties in places that are comfortable and happy–movies, marathon weekends on radio stations, your kids’ spirit week costumes. But it’s all cosplay and manufactured nostalgia put forward by those who stand to earn money or cache off of our memories: memes, influencers who pretend they “are Eighties”, bad TikToks of someone bobbing their head and pointing out that random items existed or making lists of cartoons “nobody heard of” yet every single commenter remembers. Yet, that’s the product of our culture, which is one that has been manufactured for generations.
Tons of ink has been spilled about suburbia, stripping down its vinyl siding to show the flaws underneath andI want to make some pretentious point about how because the Eighties were actually stripped of all substance and repackaged, we are stuck in a cultural Allegory of the Cave and the people who sold us the American Dream are making money off of that, but I’ll just look for where the past has receded and the decade truly remains. Because it’s not a place everyone goes. It’s in a paragraph of the last chapters of a U.S. history textbook. It’s documentaries buried underneath a pile of true crime exposés on second-tier streaming services. It’s in a bin in the attic, the back of a closet, or on the shelves and racks of thrift stores.
A few months ago, I was in one of those antique malls where people offload things that don’t qualify for an appearance on Antiques Roadshow but still think are worth more than a couple of bucks at a yard sale. Among stacks of old Corningware, old country albums, military ephemera, and old guitars were a number of video games, baseball cards, toys, and other things I recognized, like a Le Clic, a disk film camera that came in an assortment of colors, all of which screamed Eighties. These were more comforting than any meme or slapped-together neon wardrobe I’ve seen on a high schooler. They felt lived in and I could picture some kid with a questionable haircut wearing an Ocean Pacific T-shirt once collecting and playing with all of them.
picture taken from eBay.
In the ten or fifteen minutes I spent in Tape World thirty years ago, I stuck to Eighties music. I’d like to say that a store called Tape World demanded an Eighties music purchase, it was because CDs were expensive and I wanted to get the most out of my $25. The Fast Times at Ridgemont High soundtrack on CD was just enough to allow me to dive into a bargain bin and fish out The 80s Rock + On, a K-Tel produced 80s compilation cassette that would live in my Walkman or the tape deck of my Hyundai Excel until I offloaded my cassettes in the mid 2000s. So yes, I did buy a tape at Tape World.
The cover to the NES Game Atlas, one of the specials that Nintendo published.
A while back, I wrote about the games series that Nintendo created as part of their initial years of the NES and the first wave of available games. Of course, I ownd a few of them and played a number of others, but I have to onfess that so many of them passed me by because I didn’t get my NES until 1988. That was the “Action Set”–with the still-gray Zapper and Super Mario Bros./Duck Hunt cartridge–and it was a huge birthday present, completely changing how I spent my free time.
Along with that set was a chance to join what was then called “The Nintendo Fun Club,” which had a thin magazine that came out every so often and featured stories about upcoming games and tips for taking on certain levels or bosses. My one and only issue of tha tmagazine was its very last and it featured Ice Hockey on the cover (a game I played endlessly and wrote about a while back). But I wasn’t cheated out fo whtever money my parents psnt on a Fun Club memership because in the fall of 1988, Nintendo put out the first issue of Nintendo Power.
I don’t need to explain Nintendo Power to most people my age because it’s the single most important magazine published for my generation. In fact, I am sure that I am not the only person who can close his eyes and see that first cover with Mario jumping, telling us taht inside the issue was an exclusive look at Super Mario Bros. 2. That first issue, with its coverage of the Mario sequel, also profiled three baseball games we could choose from (including Bases Loaded) and previewed upcoming games, including one announced or in development (something that magazines like Wizard would do for comics and movies about comics for years afterward).
My well-worn and taped back together copy of the map for the second quest of The Legend of Zelda, which you could find in the very first issue of Nintendo Power.
Most importantly, the first issue of Nintendo Power featured a pull-out centerfold that on one side was a baseball video game-themed poster and on the other was a map. And it wasn’t just any map; no sir, it was the map for the second quest of The Legend of Zelda.
I cannot express how important this was. Zelda was the premier game for the NES and beating that gold cartridge was a badge of honor. Okay, maybe I considered it a badge of honor because I suck at video games and to this day have never actually completed The Legend of Zelda by myself–both times I had quests that had gotten deep into the game, one of my friends proceeded to “help” me and did a speed run of the remaining boards. At least I got the second quest–as did my sister, who took advantage of naming a game “Zelda” so she would automatically get the second quest. That map, therefore, proved invaluable and was used so many times. I still have it and it’s held together with Scotch tape and a prayer.
Nintendo Power published this guide to Dragon Warrior. You can see where I wrote down where to find treasure in the caves.
The same can be said for a couple of other things Nintendo Power published, such as their mini magazine insert about Dragon Warrior, the role-playing game that I know some of my friends found boring as hell, but I was obsessed with (along with its first sequel, and would have kept going in that series if I ever found III and IV but they were hard to come by). I marked that up with notes about where to find certain things or what direction to go in at certain points; I also saved one of the advice columns where someone wrote in to ask about the network of caves that would get you to the island where the final boss–The Dragon Lord–lived. And to their credit, Nintendo knew exactly what they had because eventually, they got into publishing player’s guides like The NES Game Atlas.
A book composed entirely of screenshots of each level from various games, the Game Atlas was a special book that you bought separately or came with a subscription renewal–which I’m pretty sure is how I got mine. It was printed to stand out as well, with a stiffer cover and size akin to what we’d eventually see in comic book trade paperbacks. The graphics on the page, while real, were microscopic and it took some real effort to actually see the images. I’m pretty sure I didn’t care, though, because this was a treasure trove, especailly for games like Zelda and Metroid.
Not that helped me win anything or get any further in a game, mind you.
I guess, though, that was the other appeal, because I was able to see later stages of Teenage Mutant Ninja Turtles that I never, ever saw due to dying in that damned underwater stage every time I played the game. Seriously, it was rage-inducing.
Anyway, the Game Atlas was the frist of a series of Players Guides of which Nintendo would publish three more before choosing a different format. The other three were Game Boy, Mario Mania, and Super NES. That last one is on our house and I’m pretty sure it’s because my wife owns a Super Nintendo. It is similar to the Game Atlas in that it does contain some maps, but it’s more like a set of fairly in-depth profiles of just about every SNES game available at the time. Nintendo was competing with Sega Genesis at the time.
Most of my Nintendo Power issues were thrown away years ago. I still have the one with Teenage Mutant Ninja Turtles on the cover as well as issue #41, which was Super Castlevania IV. I’m pretty sure the latter issue was toward the end of my subscription because they were covering NES games less and less. And that made sense considering that they would phase out the system by 1994. I never did own a Super Nintendo or a Game Boy, so I decided to drop my subscription and read Sports Illustrated.
But I get such a rush of nostalgia whenever I flip through one of these books or magazines. They are such an encapsulation of my early teen years.
He-Man and the forces of good fight Skeletor for the freedom of Eternia! Cannon Films presents … MASTERS OF THE UNIVERSE! This time around, I’m going to take a look at the 1987 live-action adaptation of the popular toy line, Masters of the Universe, which starred Dolph Lundgern as He-Man, Frank Langella as Skeletor, and Courteney Cox as Julie. I’ll give my review as well as my history with the entire Masters of the Universe franchise. Plus, listener feedback!
Note: I have a new Apple Podcasts feed and am on Spotify! Just search for Pop Culture Affidavit!