video games

Pop Culture Affidavit Episode 103: It Is Dangerous To Go Alone, Take This

Episode 103 Website CoverIt’s a tale as old as time that has become one of the greatest quests in the history of popular culture and now I’m taking some time to talk about it. This time around, Brett returns to talk about his favorite video game franchise, which happens to be one of mine, which is The Legend of Zelda. Join us as we sit down and talk about the classic NES games, our connections with the game series, and his favorite, Breath of the Wild.

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I shared a few classic and contemporary commercials in this episode.  Here they are in a YouTube playlist:



A New Year’s Eve on the Brink

When you trade in nostalgia, the idea of a milestone anniversary for something you cherished in your formative years is constantly on your mind.  Since starting this blog, I have watched the 20th, 25th, 30th, and even 40th anniversaries of pieces of popular culture that were personal milestones come and go.  Some, I have celebrated; others, I have acknowledged but decided not to cover because the idea of constantly chasing such anniversaries sounds exhausting.

That being said, today marks 30 years since New Year’s Eve 1988.  Nothing significant happened exactly on this day, but when I was thinking about what to write for my annual New Year’s Eve post, the thought of the 1988-1989 school year kept popping into my head and the more and more I thought about it, I discovered that in hindsight, this was a year that was more important than I once thought, both personally and culturally.

Why?  Well, for a number of reasons (and not just mathematically), 1988 was the beginning of the end of what we commonly celebrate as the 1980s and as we moved into 1989, we would see our culture shift into that odd post-1980s hangover that was the pre-Nevermind early 1990s.  It was, as the title of this post suggests, a time when we were on the brink.  The Cold War was ending, we were heading toward a new decade, I was hitting puberty, and there were other societal shifts that we as a culture were both seeing and wouldn’t realize were there until they were over (or in my case, 30 years later).

So, to take us out of 2018, here is my list of … Eight Significant Things about 1988-1989. (more…)

The Karateka Kid

So my relationship with video games can be summed up in two words:  I suck.

No, seriously.  I suck.  On levels not known to normal men.  It took me fifteen years–yes, a DECADE AND A HALF–to beat Super Mario Brothers.  I don’t think I have ever won a single game of Madden.  Shit, I can barely beat two or three stages of Pac-Man without using all of my guys.

I blame my parents for this one, honestly.  If they had listened to my demands when I was a seven-year-old and bought me an Atari 2600, I would have had plenty of time to improve my dexterity and my hand-eye coordination, and also would have had more time to practice for when I had to be good at stuff for the Nintendo.  Instead, I got my NES system at the end of elementary school and what little exposure to video games I had before then came through being at friends’ houses or having a pocketful of quarters whenever I went to a birthday party at the local bowling alley (at a future date, I will write about my love of the Star Wars video game machine at the Sayville Bowl).

Granted, my crap record with video games a) isn’t all crap because I kill at Tetris; and b) isn’t all bad because I also love a good round of pinball.  So it’s not like I was deprived or anything.  I just wasn’t one of those kids who was exposed early on to home systems, either on an Atari or a personal computer.  Although during those first few years of my discovering entertainment for what it was, absorbing movies and television (and later music and comic books), my parents did at least give it a shot.

I think it was my father who wound up getting the computer when I was about seven or eight.  It was manufactured by the Franklin computer company, whose forte was creating clones of Apple computers.  I am not sure what the exact model of the computer we had was, but it was a clone of one of the Apple II series, so it was either an Ace 500 (the Apple IIc) or the Ace 2000 (Apple IIe).  The computer had a 5-1/4″ internal floppy drive and an orange and black monitor that turned on like a television, and when it was time to load the game, you had to make sure the floppy disk was in the drive and since the computer had been second-hand (I don’t think he purchased it so much as they were unloading it at work — my mom would do something similar with a computer late in high school, but that one had a green screen) it always didn’t  boot up when you wanted to.  You’d turn the computer on and wait … and wait … and wait …  Then you’d turn it off again.  And you’d turn it on again.  And wait … and wait … and wait …  Then you’d turn it on again.  If you hadn’t given up and left the computer alone, it might boot up on the third or fourth try.  Then you’d get the “Broderbund Presents” screen and you were off and running with the only game we had:  Karateka.

How Karateka appeared on my Franklin computer.