Teenage Mutant Ninja Turtles

The Force, Funspot, and my Forties

When my wife asked me what I wanted to do for my birthday, I replied like any soon-to-be 47-year-old would: I wanted to go to the arcade. In Charlottesville, that’s Decades Arcade, which is full of old (and some new) video games and pinball machines, some dating back to the early days of the video game era (and in the case of the pinball machines, the 1950s and 1960s). Upon arriving, I went right for what I think is one of the greatest games every put into an arcade: Star Wars, which was first released in 1983 and has you piloting Luke Skywalker’s X-Wing through three stages in order to destory the Death Star. It’s clearly blown out of the water by a billion other games that have come out since, but for my quarters, it’s the most fun you can have in an arcade.

Prior to that day a week ago, I had only played the Star Wars Arcade Game a few times in my life. I was six years old in 1983 and wouldn’t have the chance to frequent arcades until my late elementary school and junior high years, which was toward the end of that decade. By the late 1980s and early 1990s, the game had become a rare find in arcades that only had so much space and because the nostalgia for old games was a couple of decades away, often jettisoned older machines for whatever was new and popular. So I spent those years playing After Burner, X-Men, Teenage Mutant Ninja Turtles, Double Dragon, and Mortal Kombat. They had 16-bit graphics (which were the best in the early Nineties) and were way cooler than an old vector graphics game, although I’m pretty sure that if you put that machine in front of any 13-year-old in 1990, they’d get sucked in, especially if they spent any time standing around the Star Wars machine watching other kids play while they waited their turn like I used to do at Sayville Bowl. Come to think of it, I spent a lot of time in arcades watching other people play games or wandering around for a good hour or two because I blew all my money on sucking at Double Dragon. To this day, I’m more familiar with the demo screens of a number of games than the games themselves.

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A New Year’s Eve on the Brink

When you trade in nostalgia, the idea of a milestone anniversary for something you cherished in your formative years is constantly on your mind.  Since starting this blog, I have watched the 20th, 25th, 30th, and even 40th anniversaries of pieces of popular culture that were personal milestones come and go.  Some, I have celebrated; others, I have acknowledged but decided not to cover because the idea of constantly chasing such anniversaries sounds exhausting.

That being said, today marks 30 years since New Year’s Eve 1988.  Nothing significant happened exactly on this day, but when I was thinking about what to write for my annual New Year’s Eve post, the thought of the 1988-1989 school year kept popping into my head and the more and more I thought about it, I discovered that in hindsight, this was a year that was more important than I once thought, both personally and culturally.

Why?  Well, for a number of reasons (and not just mathematically), 1988 was the beginning of the end of what we commonly celebrate as the 1980s and as we moved into 1989, we would see our culture shift into that odd post-1980s hangover that was the pre-Nevermind early 1990s.  It was, as the title of this post suggests, a time when we were on the brink.  The Cold War was ending, we were heading toward a new decade, I was hitting puberty, and there were other societal shifts that we as a culture were both seeing and wouldn’t realize were there until they were over (or in my case, 30 years later).

So, to take us out of 2018, here is my list of … Eight Significant Things about 1988-1989. (more…)